AI Insights · Timothy · December 2021
Top 5 High Fantasy Games in Qatar Q4 2021
Explore the performance of the top 5 high fantasy games on a unified platform in Qatar during Q4 2021, highlighting key trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the high fantasy gaming market in Qatar saw varying trends across the top 5 games on a unified platform. Here’s a closer look at the performance of these popular titles, based on data from Sensor Tower.
Game of Thrones: Conquest ™ from Warner Bros. saw a notable peak in weekly revenue, reaching approximately $21.1K in the week of December 20. The game experienced fluctuations throughout the quarter, with revenue dipping to around $7.6K in early November before rising again. Weekly downloads remained relatively low, while weekly active users saw a decline from 118 to 79 by the end of December.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. demonstrated a strong performance in both revenue and active users. Weekly revenue peaked at about $23.8K in early November, with consistent figures around $14K to $17K in other weeks. Downloads showed a downward trend, starting at 1.9K and dropping to 769 by the end of December. Active users remained robust, averaging around 22K to 26K throughout the quarter.
Clash of Clans from Supercell maintained steady revenue, peaking at approximately $15.5K in the week of December 20. The game saw a consistent number of downloads, ranging from 491 to 935 weekly. Active users showed a slight decline from 37.9K at the start of the quarter to around 33.8K by the end of December.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. experienced significant revenue variations, peaking at about $18.8K in early November. Downloads fluctuated slightly, with a peak of 737 in late September, and active users showed a steady increase from around 7.5K to 8.9K by the end of December.
Hero Wars: Alliance RPG from Nexters Global LTD had a mixed performance. Weekly revenue peaked at approximately $10.4K in late November, with a notable low of $2.6K in mid-November. Downloads were relatively low, peaking at 437 in early October. Active users remained fairly stable, ranging from 1.7K to 1.9K over the quarter.
For more detailed insights and data, visit Sensor Tower.